Keynote Speaker

Youichiro Miyake

Youichiro Miyake

Lead AI Researcher, SQUARE ENIX, Japan
Professor, University of Tokyo, Japan

Empathic Entertainment in Digital Game

A digital game give a unique experience to a user. AI system in Digital game consists of three kinds of AI such as Meta-AI, Character AI, and Spatial AI. Game experience is formed by them. Meta-AI keeps watching a status of game and controlling characters, objects, terrain, weather and so on dynamically to make many dramatic and empathic situations in a game for users. Character AI is a brain of an autonomous game character to make a decision by itself, but sometimes it acts to achieve a goal issued from Meta-AI. Spatial AI analyses a terrain and abstracts its features to communicate them to Meta-AI and Character-AI. They can make their intelligent decisions by using specific terrain and environment features. The AI system is called MCS-AI dynamic cooperative model (Meta-AI, Character AI, and Spatial AI dynamic cooperative model). In the lecture, I will explain the system by showing some cases of published digital games.

Biography

Youichiro Miyake, the lead AI researcher in SQUARE ENIX, has been developing games and researching game AI technologies in these 10 years. He has developed and technically designed AI systems for many games, and also he teaches students at the University.

AI Technical Advisor, “FINAL FANTASY XIV”
Lead AI Architect, “FINAL FANTASY XV”
AI Technical Director, “KINGDOM HEARTS III”
QA Automation AI Technical Advisor, “FINAL FANTASY VII REMAKE”
Visiting Researcher, Research Center for Advanced Science and Technology, The University of Tokyo (October 2018 to present)
Visiting Professor, Institute of Mathematics for Industry, Kyushu University (April 2019 to present)
Specially Appointed Professor, Graduate School of Artificial Intelligence and Science, Rikkyo University (April 2020 to present)
Chair of SIG-AI in Japan Chapter, International Game Developers Association (IGDA Japan) (2006 to present)
Director, Digital Games Research Association (DiGRA) JAPAN (2013 to present)
Director, The Society for Art and Science (November 2015 to present)
Director, Japanese Society of Artificial Intelligence (October 2020 to present)

Program Schedule

Time (JST)Event
15:00 ~ 15:30 PM Welcome & Opening Remarks
15:45 ~ 17:55 PM
(2 Hours and 10 Minutes)
Abstract Presentation (Session 1)
25 Minutes for Each Participants
(15 min presentation, 10 min Q & A)
17:55 ~ 18:30 PM Short Break
18:30 ~ 19:45 PM
(1 Hours and 15 Minutes)
Keynote Speaker by Youichiro Miyake
Titled "Empathic Entertainment in Digital Game"
19:45 ~ 20:00 PM Short Break
20:00 ~ 22:10 PM
(2 Hours and 10 Minutes)
Abstract Presentation (Session 2)
25 Minutes for Each Participants
(15 min presentation, 10 min Q & A)
22:10 PM Summary and Closing


Time in Japan:
Time in Coimbra: